A case study investigating the interaction between virtual and real objects in a mixed-reality environment and its impact on cognitive load and task performance.
A case study investigating the development and application of a haptic interface system utilizing Transcranial Magnetic Stimulation (TMS) to generate virtual touch sensations within a Virtual Reality (VR) environment.
- A VR Ethics Case Study
Which stakeholders might benefit from a new age of VR “travel”? Which stakeholders might be harmed?
- A VR Ethics Case Study
With URVR recipients can capture and share 360 3D moments and live them out together.
- A VR Ethics Case Study
VR rage rooms may provide therapeutic and inexpensive benefits while also raising ethical questions.
- A VR Ethics Case Study
A VR dating app intended to help ease the stress and awkwardness of early dating in a safe and comfortable way.